AI Insights · Timothy · January 2022
Top 5 Science Games in Sweden: Q4 2021 Performance
An overview of the performance of the top 5 science games on a unified platform in Sweden during Q4 2021. Metrics include weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 science games on a unified platform in Sweden showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Plague Inc. from Ndemic Creations experienced a steady increase in weekly revenue, peaking at approximately $478 in the final week of December. Weekly downloads showed a slight upward trend, reaching 375 in the week of December 20. Active users saw fluctuations, starting the quarter at 732 and ending at 759.
Cell to Singularity: Evolution by Computer Lunch had a notable peak in weekly revenue at $329 in early November, with a general decline toward the end of the quarter. Downloads varied, with a high of 235 in the week of December 20. Active users showed some volatility but ended the quarter at a strong 1.18K.
Cell Expansion Wars from MOBIRIX saw its highest weekly revenue of $99 in early December. Downloads fluctuated, peaking at 90 in mid-November. Active users saw a decline from 746 to 603 throughout the quarter.
Jetpack Joyride by Halfbrick Studios experienced a peak in weekly downloads of 957 in late November. Revenue showed significant variation, with a high of $167 at the start of the quarter. Active users started at 5.9K and saw a general decline, ending at 4.4K.
Little Alchemy 2 by Jakub Koziol had its best week in terms of downloads in late October with 325. Revenue remained relatively low, peaking at $78 at the start of the quarter. Active users showed minor fluctuations, beginning at 514 and ending at 476.
For more detailed insights and analysis, visit Sensor Tower.